
An atmospheric horror-puzzle game
Dead On Arrival




Description
Welcome to Dead On Arrival, an atmospheric horror-puzzle game about the life of Sean Ashford and its many lows.
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➔Immersive narrative: Told through both items in-game and cutscenes.
➔Puzzles: Original puzzles that can't be solved easily.
➔Atmosphere: Lighting, VFX, sound design and level design has been used to lovingly craft the atmosphere throughout the entire game
➔Horror: Using suspenseful horror elements, it uses the great atmosphere to its advantage to deliver a truly terrifying experience
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I was the Lead Game Designer for this University project. I managed a team of 7 students along with liaising with the other lead departments. As Lead Game Designer, I focused on managing the scope and direction of the gameplay mechanics and integrating everything from my team within Unreal Engine.
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Skills
➔Management
➔Game Mechanics
➔C# Scripting
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Beta Gameplay​