Episode 7
- Eoin Matthews
- Apr 30, 2019
- 1 min read
Blueprinting and texturing is my focus in this update as the deadline comes closer. As I continue to develop my level the discovery of creating master materials and material instances became apparent as I was able to produce detailed textures from my project, by using a material instance I was able to manipulate the overall appearance of the texture to give it a more three dimensional feel even through the base mesh was flat. Whilst creating the textures I started working in creating an animated door blueprint so that the player can open and close the door with audio and with the intention of adding a key to open particular doors in future revisions.
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