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Episode 8

  • Writer: Eoin Matthews
    Eoin Matthews
  • May 2, 2019
  • 1 min read

Upgrading the lighting and the engine. I found out that with the newer update of 4.22.1 of the Unreal Engine included a new type of light to be used along with ray-tracing and many other features, this lead me to upgrade my version of Unreal to this to take advantage of these new systems. Although, with this I had to also reconfigure my project files as the update changed a few elements of my code which caused issues at first but I was able to correct this by finding these pieces of code and changing them accordingly. As you can see from the attached images the left image is the previous version without the newer lighting and the right image is with the newer lighting.




 
 
 

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