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Episode 1

  • Writer: Eoin Matthews
    Eoin Matthews
  • Mar 28, 2019
  • 1 min read

This is it, the start of the production of this project.


With this I have started to create the interior sections of my environment using an image as reference.


I chose to keep to a modular system when creating these pieces as they can easily be placed and replaced when necessary, as this is very early in development these first set of assets will most likely change in appearance later on as I learn new skills and methods during this project.


When starting this I imported the mesh of the mannequin from the Unreal Engine as a size reference as I had set my scaling in 3DS to match that of the Unreal Engine which will be extremely helpful later on when I start to prototype my assets in Unreal as I wont need to manipulate them as much.


-Eoin


 
 
 

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