Episode 3
- Eoin Matthews
- Apr 18, 2019
- 1 min read
In this update I have started to work on texturing my assets and applying the correct UV maps so that the textures don't appear broken or misaligned. Additionally during this update I started to create the basic block-out of my level using 3DSMax to make sure that all of my assets dimensions are able to snap together with no overlapping or clipping.
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