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Episode 3

  • Writer: Eoin Matthews
    Eoin Matthews
  • Apr 18, 2019
  • 1 min read

In this update I have started to work on texturing my assets and applying the correct UV maps so that the textures don't appear broken or misaligned. Additionally during this update I started to create the basic block-out of my level using 3DSMax to make sure that all of my assets dimensions are able to snap together with no overlapping or clipping.


 
 
 

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