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Episode 4

  • Writer: Eoin Matthews
    Eoin Matthews
  • Apr 22, 2019
  • 1 min read

With the basic wall asset made I moved on into the Unreal Engine to start blocking out my level. I used this as an opportunity to experiment with the top down game mode as this style of game play interests me as I have yet to find a game of this style in the sci-fi genre. Additionally I used lights within my modal to see what they could do for lighting my level.


 
 
 

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